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JoolaPrime |
Posted: Mar. 2nd, 2011 4:26 Post subject: |
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Binyana wrote: | I have not done it yet.... |
Thats it! I'M BURNING THE INTERNET |
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Pesk_Rift |
Posted: Mar. 2nd, 2011 2:45 Post subject: |
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Binyana wrote: | I have not done it yet.... |
Sheesh. Site admin, all around good guy... but you don't have time travel powers to get things finished before they're started? That's just slack, Bin. |
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Binyana/Raellii/Midori/Rek |
Posted: Mar. 2nd, 2011 2:14 Post subject: |
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I have not done it yet.... |
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Pesk_Rift |
Posted: Mar. 2nd, 2011 0:12 Post subject: |
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I don't think the import worked. There are characters that I know were guilded in the last couple of days that aren't showing up in the list, so even assuming it is careful enough not to overwrite existing toons or even update them, it doesn't seem to have added the new bodies either. |
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JoolaPrime |
Posted: Mar. 1st, 2011 22:32 Post subject: |
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So when is this happening? My characters are still appear to be attached? |
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Binyana/Raellii/Midori/Rek |
Posted: Mar. 1st, 2011 21:53 Post subject: |
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GuildLaunch have added an XML importer from RIFT. Grabbing all the details from the server roster and updating the GuildLaunch roster. The only thing this affects, which affects us all is that you will need to "Attach your character" to your member name again.
A small step to take to have updated info for all. |
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Darian_Rift |
Posted: Feb. 25th, 2011 9:21 Post subject: |
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Roster looks like it's working now.
Displays Faction, Race, Calling(Class) in the correct order.
People will need to fill in all that detail for their characters if they haven't done so already. |
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Aethelstun |
Posted: Feb. 21st, 2011 3:40 Post subject: |
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API's would be nice but Trion have resisted them so far and i don't know if the game can implement them at yet but time may change this or Trion may let the community know how they can be implemented. |
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Calreth |
Posted: Feb. 18th, 2011 2:31 Post subject: |
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Hopefully when Trion launch an armory-like site for Rift, they'll have APIs so that 3rd party applications can query for char info. |
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JoolaPrime |
Posted: Feb. 17th, 2011 21:42 Post subject: |
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Its strange b/c when I first changed it this afternoon it worked fine...but looking just now its more broke than it every was
QQ |
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Binyana/Raellii/Midori/Rek |
Posted: Feb. 17th, 2011 21:37 Post subject: |
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Yup you're right Aeth, the thing is still broke. |
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JoolaPrime |
Posted: Feb. 17th, 2011 21:31 Post subject: Re: ROSTER CHANGES |
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Binyana wrote: | Guildlaunch has recently added new features, etc. to their Guildlaunch Site (as a a previous post noted)
One of the main changes was to the Roster. Now is the opportunity to go into your Character and update the info so it displays correctly in the Guild Summary as you may have noticed the info is a little off due to these changes.
Cheers. |
I will do it, when you do it :P |
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Darian_Rift |
Posted: Feb. 17th, 2011 21:24 Post subject: |
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Still looks a little off.
Creating a character appears to ask for faction, race, class (calling) whereas the roster only has race and class. Faction would be redundant given we're a Guardian guild, however, it's populating the roster from the first two fields regardless (eg. I have a race of Guardian and a class of Mathosian for Martak).
This something guildlaunch still need to fix, or is it a formatting issue at our end? |
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Binyana/Raellii/Midori/Rek |
Posted: Feb. 17th, 2011 18:48 Post subject: ROSTER CHANGES |
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Guildlaunch has recently added new features, etc. to their Guildlaunch Site (as a a previous post noted)
One of the main changes was to the Roster. Now is the opportunity to go into your Character and update the info so it displays correctly in the Guild Summary as you may have noticed the info is a little off due to these changes.
Cheers. |
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